A s the emergence of Immersive Technology, this being Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) increasingly blurs the gap between physical and digitally simulated worlds, the legal aspects of Immersive Technology is becoming more obscure.
Immersive Technology application is becoming mainstream in the field of art, entertainment, adult industry, video games, interactive storytelling, military, education and medicine.
Virtual Reality (VR) is an artificial, computer-generated simulation or recreation of a real life environment or situation whereas the virtual completely substitutes a physical world with an artificial reality.
Augmented Reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real-world are “augmented” by computer-generated perceptual information whereas the augmented reality alters one’s ongoing perception of a real world environment.
Mixed Reality (MR) is the merging of real and virtual worlds allowing them to interact and complement each other whereas it encompasses both augmented reality and augmented virtuality. MR might start with the real world where user remains in the real world and digital content is added to it and MR might start with the virtual world where the digital environment replaces the real world but it is still anchored in it.